Finding out what real-life and fictional events inspired Squid Game
Finding out what real-life and fictional events inspired Squid Game

Finding out what real-life and fictional events inspired Squid Game

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Finding out what real-life and fictional events inspired Squid Game – When Squid Game came out on screens around the world in 2021, it was like a bolt from the blue a breathtakingly creative and brutally powerful concept. As 456 participants in debt played children’s games for a life-changing financial reward, the world watched in horror and fascination. If they lost, they would die right away. Even though it was the first time a show became popular all over the world, it didn’t happen in a vacuum. Hwang Dong-hyuk, the show’s creator, carefully weaved together a tapestry of influences, including his own struggles, a long history of Japanese survival manga, and a harsh criticism of modern South Korean society. To comprehend Squid Game, you need to look at the destitute playground that inspired it.

The Creator’s Crucible: Personal Debt and Desperation

The creator’s own life was the most powerful and personal source of inspiration for Squid Game. Hwang Dong-hyuk came up with the idea in 2008, while he was going through a lot of personal and financial problems. He was in debt, his film projects had gone through, and he had to live with his mother and grandmother because of the global financial crisis. He even had to sell his laptop for cash at one point.

During this time of need, Hwang found an escape in the dark, high-stakes worlds of Japanese comics. He spent his days in comic book cafes in Seoul, reading stories like Battle Royale and Kaiji. These made-up people who had to put their lives on the line for a chance at financial freedom reminded him of his own worries. Hwang told Variety, “I was having money problems myself and spent a lot of time in cafes reading comics like Battle Royale and Liar Game.” “I started to wonder how I would feel if I played the games myself. But I thought the games were too hard, so I decided to use kids’ games for my own job.

This personal encounter created the emotional heart of the series

The main character, Seong Gi-hun, is not only feeling hopeless; he is living in a real-life situation that Hwang has been through himself. The story wasn’t just about a death game; it was also about the terrible things people would do when the world outside the arena become its own form of hell. This honest, emotional honesty is what sets Squid Game apart from many of its genre forebears and makes its fantasy idea more real by connecting it to a real human struggle.

The Death Game Genre: Standing on the Shoulders of Giants

Hwang’s personal tale gave Squid Game its heart, but the story structure is very similar to the “death game” genre, which was mostly popular in Japan. People who say that the 2014 Japanese movie As the Gods Will is plagiarized are missing the point. Hwang was working in a genre that already existed and adding to its tropes instead of just replicating them.

Battle Royale (2000):

Koushun Takami’s book and the movie that came after it are the first examples of the modern death game genre. The idea behind it was a group of high school students who had to battle to the death on a barren island. This set up the main elements: a group of people who were held captive, laws that had to be followed, and the severe breakdown of societal standards. Squid Game takes this basic structure and alters the reason for the punishment from state-enforced punishment to economic need.

Kaiji: Ultimate Survivor (1996):

The manga series Kaiji may have had the biggest and most direct effect. Kaiji Itō, the main character, is a young man who is in a lot of debt and is having a hard time. He gets pulled into a series of high-stakes gambling games on a cruise ship, which are run by a secretive, rich group of people. The similarities are striking: the main character is in debt, there is a huge monetary reward at stake, and the rich people who watch the poor suffer for their own enjoyment. Kaiji made a strong connection between capitalism and the death game, which Squid Game would make even stronger for a global audience.

The way Squid Game plays with these rules is what makes it stand out. First of all, the people who are competing choose to be there. After the first game, they vote to go, but almost everyone chooses to come back, which is a clear sign that their lives outside are bad. Second, as Hwang pointed out, the games are actually quite basic. The utilization of Korean childhood games like “Red Light, Green Light” and marbles produces a terrifying contrast between innocent reminiscence and brutal violence. This is different from the complicated strategic puzzles like Liar Game or Kaiji. Because of its simplicity, the horror is easier to understand and more universal. The drama focuses not on figuring out the rules but on the decisions people make when they are under pressure.

A Mirror to “Hell Joseon”: A Look at South Korean Society

Squid Game is a strong metaphor for modern-day South Korea, in addition to being based on real people and stories. The series taps into a widespread feeling of social melancholy that is often called “Hell Joseon” (헬조선). This cynical new word summarizes how many young people feel about South Korea: it’s an awful, hyper-competitive place where there’s little possibility of moving up in society and a lot of pressure to achieve in a system that seems rigged from the outset.

This idea is expressed in a violent way in the show Squid Game.

The 456 participants are a cross-section of a society that is drowning in debt. This is a big problem in South Korea, which has one of the highest rates of household debt in the world. Every character, from the laid-off factory worker Gi-hun to the elite yet embezzling banker Cho Sang-woo, shows a distinct side of financial failure in a system that is too capitalist.

The games themselves are a metaphor for this cutthroat race

In the arena, where there is no room for error, one person’s victory depends on another person’s failure and death. This is similar to the harsh nature of the South Korean job market and college admission tests, where society is set up like a tournament where only a few can win. The faceless, apathetic structures of power that exploit the desperation of the masses for profit and amusement are shown by the anonymous, masked guards and the rich, English-speaking VIPs who wager on human lives.

The show’s eye-catching design, which includes the bright, candy-colored playground aesthetics and the M.C. Escher-style maze of staircases, adds to this concept. The bright colors make the world seem strange and childish, making it seem like the players are just kids stuck in a cruel, confusing system they can’t understand or get out of.

In the end

Squid Game is a brilliant mix. It is far more than just a copy or a single stroke of genius. It is the work of a creator who used his personal money problems to make art, a student of a genre who knew how to put a fresh spin on its old ideas, and a sharp-eyed social critic who held up a skewed mirror to the worries of his country. Hwang Dong-hyuk had a genius for taking these many threads personal struggle, Japanese fiction, and Korean societal reality and weaving them into one remarkable story. Its global impact showed that the dread of being a helpless player in a rigged game is one that people all around the world share, making Squid Game a genuinely universal story for our time.

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